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7 Steps to Make Your Dungeon Master Love You

4e D&D, Advice/Tools, Play, Players

Upsetting the DM is a pretty common fear. After all the Dungeon Master can pretty well screw you over anytime she wants to.  If you want to survive to level five, or higher, making her life easier is just a good idea. Here are seven things you can do as a player to make her life much simpler, and every aggravation off her shoulders is one less excuse to give you grief.

  1. Do all your character preparation work ahead of game time. Some dungeon masters require character creation and leveling up to happen at the table, many don’t. Even if your DM wants to see you do the work, you can still make all your leveling and creation decisions off-line. Just bring a short list of all your choices and let your DM look them over. If your DM is okay with it you can even e-mail your character sheet ahead of time.
  2. Stay focused during the game. If the DM catches your attention wandering, don’t be surprised if she reels you in by sending a few extra attacks your direction. There will be distractions at many game tables, but if you show up with a laptop or are constantly looking at your blackberry or answering the cell phone, the DM may take some action.
  3. Don’t roll your dice if you don’t have to. Anytime dice roll at the table, heads will naturally turn to follow the sound. Even worse, when you’re just playing with the dice the odds that they will roll onto the floor increase. If you’re picking your dice up off the floor I guarantee the DM (and probably the other players) will be a least a little annoyed.
  4. Pay attention to actions of other players. It is easy to get distracted when it isn’t your turn, but very often the actions that other players take will have a direct effect on what you will do. If you have to spend a full minute every time your initiative comes up reviewing the table, you can bet the DM will notice, and not in a good way.
  5. Bring snacks. At the very least, chip in your full share if you agree to go in on pizza. Thank your DM for her hard work and you’ll may catch a few breaks when you need them.
  6. Don’t argue the rules. Even when you’re right, if you argue with the DM during the game you’re wasting your breath. Even worse, you’re wasting the valuable time of the other players. Drop the DM an email after the game. Cite the rules correction, and be polite about it.
  7. Learn the house rules and follow them. If your DM has special rules, pay attention to them. If you have a particular objection to any of them, then discuss them away from the game and find out why. Understand that most Dungeon Masters aren’t terribly flexible with a rule if they’ve taken the time to write it down. And if a group has been together for a long time things don’t change very quickly.

Remember that the Dungeon Master has probably put more time into the campaign than you have. Odds are good that they deal with the game both before and after the session, and a lot of that prep time is fairly repetitive and uninteresting. Reward that time with a little respect and preparation of your own and you will find the game runs smoother all around.

Of course the most important thing is having fun. You are there to have fun and so is everyone else in the group, including the DM. The more everyone can do to increase the fun, the better off everyone will be.

Enjoy your Dungeons and Dragons session!

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5 Responses

  1. Tommi  •  November 10, 2008 @4:46 am

    I’d say most of the points are simply courteous behaviour, which is reason to enough to practice them. A poor GM one has if characters will die as a response to out-of-game bickering.

  2. Questing GM  •  November 10, 2008 @5:32 am

    Another I would like to add that some players never do is,

    Know the rules or do you homework!

    I have players who completely rely on the PHB for spells and never learn its effects ahead of time. This has slowed down combat immensely many times and it really turns off the whole group. Especially the DM. He’s got his hands full of trying to remember the rules correctly and fairly as the DM should know. The least you could do is learn the rules that as a player should know.

    I also remembered one of my players once bough the Spell Compendium for 3.x and it’s a real show stopper when he pulls it out mid-game because he relied on it to check on his spell effects.

  3. PatrickWR  •  November 10, 2008 @6:43 am

    On point #2, there’s no reason to expect a revenge monster unless you’re playing with a very bad DM.

  4. Dragon Blogger  •  November 11, 2008 @7:48 pm

    I wanted to let you know that I voted your blog on BlogNetAwards for the Hobbies category, your blog is one of the best Dungeons and Dragons sites on the web and you always post great material for players and GM’s alike.

  5. admin  •  November 12, 2008 @1:48 pm

    Questing GM - I couldn’t agree more. Of course taking the time to teach new players their responsibilities is very important.

    DragonBlooger - thanks!!! All I can do is try.

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