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How To Piss Your Players Off in 10 Simple Steps « DnD Corner


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How To Piss Your Players Off in 10 Simple Steps

Advice/Tools, Fluff/Inspiration

The top 10 ways to piss off your players.

  1. Cheat just to keep your prized NPC from dying (give him extra HP, extra damage, extra anything just so he doesn’t go down in 1 round).
  2. Steal their stuff (virtual stuff of course).  Hand out that nifty new +17 axe of everything slaying that can also teleport them to safety and make pink bubbly healing potions at will - then steal it back when they killed your favorite NPC in one round.
  3. Steal their stuff (their real stuff).  Eat all their chips and then kill of their players for not sharing the second bag.
  4. Do all the talking at the table.  Do not let your players say anything at any time.  If they attempt to speak interrupt them with  your monologue.  If they begin to nod off during your monologue, violently shake the table and tell them that their character has been struck by lightning.  Proceed to explain where the lightning came from and how it fits into your game world.  Re-explain your game world in depth.  Re-explain why you created this game world.  Re-explain the game.
  5. Roll their characters for them.  Hand out your pre-made PC’s and tell them in great detail exactly how they need to play their characters.  If they deviate from your script, punish them severely.  Then eat their chips.
  6. Hand out no treasure.  They didn’t find it so they don’t get it.  After 5 levels of adventuring they should eventually figure out to use their swords as picks (or actually go to town and buy picks from the gnome who specializes in selling picks) and start digging up the northwest corner of the 3rd room.  I mean after all it is practically in plain sight.
  7. Change all the rules.  Make up your own classes and races.  Tell them they can still play the races and classes and use the powers printed in the PHB, but that they will be severely under powered if they do so.  Apply your new rules to the NPC’s and make them more powerful than can be reasonably expected with the printed rules.
  8. Rules Lawyer.  Need I say more?
  9. Make a dungeon with no monsters, traps, treasures or encounters.  Force them to map it out in vivid detail - all 10 pages of graph paper.  Describe each empty room as detailed as possible.  Punish them if they try to leave.
  10. Kill everyone - eat their chips while they roll new characters - then kill them again.
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7 Responses

  1. Dead Orcs  •  December 12, 2008 @7:13 am

    I’m pretty sure if you’re a bad DM and go to Hell; this is the game you end up playing in. For eternity.

    Funny stuff!

  2. Tony Law  •  December 12, 2008 @8:26 am

    You know who was also a bad DM? Hitler.

  3. Dead Orcs  •  December 12, 2008 @11:46 am

    @Tony: LOL…way to randomly Godwin the reply posts, man. Awesome.

  4. Kevin  •  December 12, 2008 @5:58 pm

    I almost wet myself. I’ve played with this DM/GM. Wait, I’ve been this DM/GM.

  5. wiregems  •  December 13, 2008 @8:39 am

    HEE!

  6. Fábio "Mexicano" Godoy  •  December 21, 2008 @3:26 pm

    Hi, that’s really funny, I lol’ed!

    I’m a brazillian rpg blogger, may you let me translate this article into portuguese and publish in my blog?

  7. admin  •  December 22, 2008 @6:06 pm

    Glad you enjoyed it. Translations and republications are welcome!

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