What is a stock NPC? Put simply it is that guy that shows up in nearly every town, village, bar or other place the players visit often.
The judicious use of stock NPC’s can make many elements of your D&D campaign run much more smoothly, especially if you are running a campaign that involves a lot of city or town travel and is a bit lighter on the dungeons.
The monster manual, handily enough, provides us with a number of stock NPC’s ready for use, i.e. the various “monster” versions of the races in the Player’s Handbook. These are very useful and should not be overlooked. If you expect to use a new town or village in the next session it may be a good idea to keep the stat cards around for the humans at the very least, but you may want to consider having a few elves or tieflings as well, depending on your setting.
These statistics are useful for when the party decides to do the totally unexpected such as rob the local merchants of their winter grain storage or recruit the farmer’s daughter into the party. Having the stats handy (rather than buried somewhere in a book) makes it a lot easier to say “yes” to the crazy ideas.
Combine the stat cards with a name generator and you are set. If you can find a name generator that does many names at once then just print a list of 20 or 30 names and you are set.
The key to remember when using stock NPC’s is that the players will remember how you play the character rather than where he was found or what her name was. The stats on the card are there only for reference should anything involving rules come up. The rest of it is up to how you decide to play that particular character and what sort of feel you want to bring to the session.
Until next time have fun!
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