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  • When Character Death is a Bad Thing

    Fluff/Inspiration

    Characters die in Dungeons and Dragons.  It is basically a given.  It will happen.  There is no point crying about it, whining about it, or pretending that it won’t happen or that it didn’t happen.  It has happened, will happen, and it will happen to you or to someone you know.

    Unfortunately there are some times when character death actually is a very bad thing.  Some of this has to do with the game and some of it is part of the metagame.

    -    When it cripples the party.  If a character’s death cripples the party to point that they can no longer function this can be a bad thing – usually because it leads to Party Wipe.  There is a fine line between making things more challenging and crippling them to the point it is no longer fun.
    -    When it causes Party Wipe.  If one character’s death leads to the loss of the party then it is a bad thing.
    -    When it is unfun for everyone.  Most times players handle character death without too much trouble – especially if they play in my group for very long.  We all like a challenge and accept that sometimes (no matter who is DM’ing) that the dice will roll poorly and things won’t go well and somebody will do something stupid and somebody is going to die.  But if the character death is unfun then it should be avoided.
    -    When it has metagame ramifications.  If somebody’s character dies simply because they pissed off the DM’s girlfriend’s dog then more than likely there will be more unfun group dynamics to follow.  This is a situation to avoid.

    Character death should be a normal part of a well balanced but challenging adventure with natural consequences for poor choices.  Otherwise it probably is just mean and not very fun.

    And what is the game without fun?

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    6 Responses

    1. Lurkinggherkin  •  January 16, 2009 @8:03 am

      I agree with the overall sentiment of the post, but it seems to me that the sort of character death that is “unfun for everyone” is a pretty hard one to avoid, really. I mean, what other kind of character death is there? I’ve never seen players get out party hats and balloons at my game table on those rare occasions when someone’s character buys the farm. It’s usually a pretty sombre affair.

      I think to keep your game edgy there have to be occasional patches of unfun. Also, I have found that it’s sometimes the unfun bits, the bits that the players hate you for at the time, that are the ones that get remembered as ‘epic’ years down the line.

    2. wickedmurph  •  January 16, 2009 @12:47 pm

      I don’t think it’s reasonable for the DM to be able to anticipate a party “wipe” as the result of a character death. If the party goes down because a character died, well - shit happens.

      Just make sure that the character died for the right reason - and that reason is pretty much always dumb player decisions. As the GM, you need to be fair, set a reasonable difficulty level, then “alae iacta est” - time to roll the dice, as Caesar said so eloquently on the banks of the Rubicon.

      You should never kill a character as a result of good role-playing, even if good role-playing made the pc do something dumb. You should never make a pc death unavoidable, unless the player specifically asked for it (I’m tired of this character, or the took the flaw “Dark Fate” or something similar). And you better not kill a pc for personal reasons. That way lies death for the gaming group.

    3. Swordgleam  •  January 16, 2009 @2:09 pm

      “because they pissed off the DM’s girlfriend’s dog”

      That’s what they got for leaving their cheetoh-dust covered sheet where the dog could reach it, and not having backup copies.

      I told my players their characters might die, but it would probably only be the result of dramatic heroism or extreme dumbassery. In a story-heavy game, having a character die because of a series of botched die rolls is silly. This does require a bit of fudging now and then, but it’s worth it to maintain the story’s continuity. In a hack’n’slash game, rerolling new characters is half the fun.

    4. [...] Character death should be a normal part of a well balanced but challenging adventure with natural consequences for poor choices. - DND Corner [...]

    5. Viriatha  •  January 20, 2009 @1:55 pm

      Tried trackbacking to you but it failed so here’s my response to this subject.

      http://bardofvaliant.wordpress.com/2009/01/20/character-death-failure/

    6. Unwinder  •  October 14, 2009 @10:28 pm

      The worst is when a funny, well-loved character dies.

      I hate to play favorites, but when the most interesting character in the party is up against overwhelming odds, I feel like it’s my duty to step in and save him. I don’t want my party, or myself for that matter, to get bored without him.

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