The 4th edition Players Handbook outlines various party roles, defender, controller, striker, and leader but this article has nothing to do with those roles. What I want to address today is the oft controversial role of party leader – the guy who does most of the talking to NPC’s and who makes most of the major decisions, i.e. which way to go next.
I need to make it absolutely clear to anyone new to the game that any character of any race or class can be party leader, and in fact the responsibility can (and probably will) shift from player to player throughout the campaign.
There are two common misconceptions about being party leader. First that it is fun. Second that it is not fun.
Some people feel completely left out. They feel like the person in the leadership position is stealing their thunder or pushing them to the side. While this can happen, usually it is not the case. Usually they aren’t even trying to be leaders. They just like playing and don’t take time to notice that the other players have something to add.
This brings us to the first responsibility of leadership within the D&D game. If you are party leader, then your primary job is to make sure that everyone is included and that all party resources are being utilized. All too often someone who assumes (or is given) the job of party leader feels like they need to solve problems by themselves. Most times problems can be more easily solved by pooling resources than by tackling them solo.
This can make being party leader sound very unfun. After all if the other players blame you for leaving them out and making their game unfun that can be a big negative. So what do you do? Have fun first. Learn to balance your needs with the needs of the other players.
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