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  • Module B2 Keep On The Borderlands Revisited - Available for Download

    4e D&D, Dungeon Masters, Encounters

    Okay, I know I’ve been promising forever, well finally its here.  The Keep On The Borderlands, updated, revised, edited and so forth for 4th edition.

    Want the link?

    The Keep On The Borderlands.

    It is also available on the downloads page.

    Now, before we all go getting horribly excited, I should mention that there are a few changes from the original.  Like the map of the caves of chaos, and the encounters are in no way suitable for a first level party.  I figure levels 3 through 5 will work.  However, I am promising to release a prequel (fully playable with this module) just as soon as I can.  Basically it will be a 1st to 2nd level dungeon crawl that takes place underneath the keep (you didn’t know there was a dungeon there did ya).

    In other news, I included printable monster cards in the full .pdf version only for monsters that do not appear in the monster manual.  I’m trying to avoid legal issues here, so please just support what you have.  Someday the monster cards that are on this site currently will probably have to come down.  Let’s all hope that dark day never comes.

    In yet other news I updated a bunch of the NPC’s, so if you happened to already download them you’ll  want to do it again.  Included in the module are abbreviated stats for all of the important ones.

    If there are questions, my contact information is here and there on the site.  Naturally I will be happy to ignore questions until it is convenient for me.

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    4 Responses

    1. Ameron  •  March 9, 2009 @11:54 am

      Great job! Nice to see that it all came together so well in the end. I’m really looking forward to playing the Keep on the Borderlands again, this time in 4e.

    2. Wyatt  •  March 9, 2009 @12:02 pm

      Wow, that’s awesome, thanks. Gonna read it soon as I can. I read the original module out of curiosity, so now I’m even more curious what it’ll look like here.

    3. Noumenon  •  July 9, 2009 @4:50 am

      You have one thing I really appreciate in your module and that’s explaining how the module is going to work out in play. ie, “The other monsters are supposed to notice and come rushing in,” not just once I get to the table “hey, there are no doors here, surprise mass combat!” And explaining which encounters are deadly or not.

    4. Gene  •  August 29, 2009 @9:20 am

      Nice job. Personally I can’t stand 4e but you did a great job capturing the flavor of the original. I am working on a similar project for Pathfinder and understand the design issues. While the monsters are low level, based on the new awareness rules (in both 4e and PF), encounters can very quickly turn really ugly for lowbies. I was a bit surprised to see this as a level 3-5 adventure.

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