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  • What To Do When You Are Sick Of Your Character

    Fluff/Inspiration

    So it doesn’t happen all the time, but it does happen.  You get tired of playing the character that you are playing.  This could be a result of some mistake you made during your build that you didn’t anticipate, or a bad fit for the party or a maybe you just fell out of love with dwarves.

    Whatever the reason, you may find that your enjoyment of the game is significantly diminished.  My first rule of playing any game is to have fun, and especially when I sit down for D&D, so if this is causing your game to be un-fun then it needs fixing right away.

    You have several options here.  First, though you may want to really think about what is causing you to wish to play something else.  Odds are good that when you know the reason you can find the solution easier.  Now, talk with the DM.  This may sound a bit difficult to some players, but the truth is you just have to do it.  The DM will most likely be able to help you find a solution that won’t hurt the group.

    They may suggest quietly retiring the character.  The character may just buy a tavern and settle down or may get married and start popping out kids.  Retirement is a good option because it allows the character to come back later in a new adventure if things change.

    The DM may allow you to simply rework your character into what you want.  If the changes are relatively minor this can be the best option.  If all you want to do is swap out a feat (and you don’t want to wait a level for retraining) then your DM might just allow you to do it.  It doesn’t hurt to ask.  However don’t make a habit of this.  I know that I cut some slack to newbies, but if you’ve been through more than a session or two with me I expect that you understand the rules and the consequences of your decisions.  A lot of DM’s are like this.  They don’t want to have to spend time memorizing everything on your character sheet and doling out character building advice to all the players when they could be spending that time preparing new encounters.

    Finally, you may be asked to play the character out.  Now, if you are a subversive sort of person this may be your opportunity to go really wild, taking total risks and behaving in a totally suicidal manner.  Open every door.  Charge into every battle.  Take on every trap.  Eschew aid from the party cleric.  In short, do what it takes to get killed.  The change of pace alone may renew your love for your character

    Whatever you do, have fun with it!

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    3 Responses

    1. Dragon Blogger  •  March 25, 2009 @4:20 pm

      I always allow my players to turn their characters into NPC’s if they grow tired of them or do not like the character anymore. I usually will fit the new “NPC” into the party or integrate them into a future campaign or make them part of the world.

    2. Ameron  •  March 26, 2009 @6:06 am

      I agree that the primary objective to any D&D game is to have fun. If you don’t like playing your character, then you have to do something about it. Most DMs I’ve played with have been very accommodating when I’ve requested a change of character. The only thing I ask of my players when I’m the DM is that they come up with a creative explanation for why the old PC is leaving and why the new PC is joining. This is especially important if we’re in the middle of a long-term campaign.

      My gaming group has this thing for using retired characters in supporting roles. When a PC is retired the DM will often keep him in the story, just not as the centre point.

    3. Altorin  •  March 30, 2009 @11:01 pm

      Yeah, if a player is having irreconcilable differences with their character, I’d usually do anything to avoid #3, and then them quitting after ruining it for everyone else..

      best option if there’s no easy fix like a simple feat that doesn’t work the way they thought it would for instance, is to make the character an NPC, let them roll a new character that’s integrated into the group somehow.. then either kill off the NPC in some dramatic fashion, or having the NPC find some reason within the adventure to stop adventuring.. near death experience, spark of romance.. he/she goes off, does their things, becomes part of the world.. or becomes a martyr to spur the other PCs to greater action in the adventure

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