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  • Backstabbing, It Could Be Fun!

    Fluff/Inspiration, Play, Players

    I’m not talking about the old backstabbing mechanic from yesteryear (don’t even get me started on the different iterations from various versions of the game) I’m talking about when one character in the party decides to grab the loot and/or slit throats on his way out of town, leaving a wake of destruction and a really pissed off party behind.

    Going against the party has a lot of ramifications.  First, it is likely to cause some out of game friction.  If, for example, you play in a game with your wife/girlfriend, then slitting her character’s throat in her sleep may cause you to sleep on the couch in real life.  In other words it really does piss of the players, not just the characters.  If you make enough people mad (or just one mad enough) you may find that you as a player are no longer welcome in your group.

    Next, understand that in all likelihood this is a suicidal path.  There are times when the evil-doer gets away with it.  Usually this is because there is generous support from a willing DM.  In most cases, however, the resources that the other members of the party can garner are simply overwhelming for one lone character.  So if you decide to undertake this option, beware that it will most likely ultimately result in some sort of permanent retirement.

    Now, for role-playing purposes, I highly recommend that you play a character that is evil from the start.  This can and will make for some interesting interactions from the start of the adventure.  If you play a good paladin for sixteen levels and then wake up one day and slaughter your companions there just isn’t a good way to explain it.  Many people have tried in many different ways, but the truth is it always feels unsatisfactory.  Plus it usually carries more out of game consequences.  When the evil warlock who the party recruited because they needed his support starts poisoning the water, nobody is surprised.

    I recommend this sort of option only for more experienced players.  In general once this happens the main adventure gets forgotten entirely.  For this reason it could really piss of a DM, and if you do it to a new DM they may really do some horrible things to your character by way of retaliation.  A group that has been playing for a while, will know how to handle the situation better and there is a greater chance that everyone at the table will find a way to enjoy it.

    Now, if you are going to do this and get away with it, here are my suggestions.  First, play an evil character.  Second, make yourself as valuable to the party as possible.  Third, gain a measure of control over at least one other party member.  Fourth, blame it on someone else.  Finally, get your DM’s permission first.

    In case your wondering these experiences are also almost always the most memorable.  People will talk about it for years to come.  You will be regaled in D&D history.  And you will never be trusted again.

    As always, have fun!

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    5 Responses

    1. Ameron  •  March 27, 2009 @8:57 am

      Although this sounds like an interesting role-playing opportunity, the few times I’ve seen this play out it has never turned out good. As you’ve described in your article it creates a lot of out of game friction which in the long run just isn’t worth it.

    2. Ravyn  •  March 27, 2009 @3:28 pm

      Have you considered differentiating between killing the other players and other forms of party betrayal? There’s plenty of other ways to go: turning them over to the enemy, sabotaging their plans, fighting to prevent something they want to have happen from happening–and not only are those easier to explicate in game (I’ve betrayed parties in a good half of the games I’ve been in, and still managed to keep the characters in the party and the players trusting me most of the time), but they mean you can keep playing the character without having to worry about “Because he’s still a PC” and that the event will be just as memorable but a lot less bitter.

      It also helps if the situation either is or looks like it was the GM’s idea. Because then you’re just being good for the poor frazzled soul running the game.

    3. WoW Druid  •  March 27, 2009 @9:04 pm

      I recall when I had just begun to get involved with the game I joined a friends group with bunch of guys I “sorta” knew. There had apparently been a long standing friction between the majority of the players on one “side” and two on the other. My second session it all came to a head, played out in game, of course. There was a late night assignation attempt, theft, some brutal name calling and (to be honest) pretty thrilling chase through the streets of a small town ultimately ending in the two “outlaw” characters grizzly death. If I recall the townsfolk jumped into the fray as well. I remember clearly, while all this was going on, leaning over to my buddy and whispering, “Err..aren’t we supposed to kill dragons and stuff?” All in all the two guys left the group and the rest of us continued on for several years with a great regular game. Good stuff!

    4. Natalina  •  March 29, 2009 @3:56 am

      I can’t wait tell my husband about this site!

    5. Bertthefreak  •  March 30, 2009 @7:42 am

      I played in a game once where the Dm asked me to be a spy for the Enemy. I was playing a demon assasin who tried to pass himself of as a rogue/wizard. In the end my character died saving the rest of the party. This was after the PCs had killed my previous character (a dwarf barbarian) for upholding a blood oath to protect a girl the evil guy had just turned into a vampire (albeit a good vampire). They didn’t ask questions and started attacking her, evenuatlly killing her so I quickly turned on them (didn’t help that he’d fel in love with her).

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