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  • Character Ticks - Making A Character Memorable

    Fluff/Inspiration, Play, Players

    Okay, there are characters and then there are characters that we remember (for good or ill) for years and years, long after they have been retired.  These are the characters that are talked about by the gaming group or to anyone who will listen even when the conversation has nothing to do with Dungeons and Dragons.

    One way to make a character memorable is to give that character a trait - a player playable trait - that sparks an emotional, physical, or mental reaction of some sort in the other players.  In many ways this can require a bit of meta-gaming, but in other ways it is just really thinking through who the character is and what he or she is about.

    An easy trick to developing this kind of trait is using a tick.  Something that happens at regular intervals.  Some examples would be a catch phrase such as a barbarian’s battle cry, which is used at the start of every combat, or the character always referring to himself in third person.

    Often during the character creation process we think in visual terms, i.e. the style of armor or the color of the character’s hair.  Unfortunately these things are relatively intangible.  The picture of that character is different in the head of each individual sitting at the table.  The shade of red in your heroine’s hair is going to be different for everyone.  The things that you as a player do, however, are going to be witnessed by all and will bring a much more tangible expression of your character that everyone can relate to.

    I cannot over-emphasize that these need to be verbal or physical actions.  The other players need to hear or see what you do.

    Now, be cautious in that you do not choose something that is very difficult to maintain.  A goofy accent, for example, works pretty good for about half an hour or so but then tends to become forgotten.  By the second session you don’t even bother trying.  Likewise complex or time consuming rituals will simply be annoying.

    Which brings us to the final point of the day which is that these kinds of ticks will probably annoy someone?  You can overdo it, and you probably should – just once.  Overdoing it once will implant it into the memories of everyone at the table.  Overdoing it twice and you will most likely be asked to stop.  Throwing in the occasional reminder will play to the character without driving everyone nuts.  The whole idea is to make the character come alive with those little details that make all of us real.

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    3 Responses

    1. Anarkeith  •  April 3, 2009 @6:49 am

      I was on lunch break in front of a mall and this guy was talking to a group of his friends. I wasn’t really listening, but found it odd that every third word or so seemed to be “backpack”. How could you talk so much about your backpack?

      Needless to say, he inspired an NPC. People in my playgroup still say “backpack” in the same annoying, nasal tone I used. And we always laugh.

      Look for those tics in the world around you. (I’d advise using ones from people you don’t know.)

    2. Wimwick  •  April 3, 2009 @10:59 am

      One of my group members was playing a cleric with a divination bent. He was constatly asking for guidance from on high. At one point we were taking the lightning rail between two cities and the player cast a spell for divine guidance asking whether anything bad would happen if he got on the train. The DM rolled the dice and responded with a ‘yes’. So the Cleric didn’t get on the train and warned the rest of us to also avoid getting on the train. The party split right down the middle with half of us getting on board.

      One of the bards in the party wrote a song about Merric the Cleric and his divine wisdom. The memory of that occassion has brought many laughs to the group ever since.

    3. sarah  •  April 6, 2009 @5:29 am

      Nice point of view, thanks

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