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  • Adding Randomness To Your Game

    4e D&D, Fluff/Inspiration

    4th Edition Dungeons and Dragons has made a fairly strong move away from randomness at the gaming table.  From the point buy system becoming the character creation standard to a leveling system which defies random encounters the dice have become a less necessary tool.

    For those who really do enjoy rolling the dice more than necessary, are there ways of injecting randomness into the game without breaking it?  Of course there are.

    Here are some ideas.

    •  Roll random characters.  Roll a die to determine your race.  Roll a die to determine your class.  Roll dice to determine your ability scores.  Roll dice to determine your powers, skills, background and even equipment.  This can lead to some extremely wacky combinations that can turn out to be very fun.
    •  Make up a random encounter deck per the instructions in the Dungeon Master’s Guide.  Or just make up a list of monsters of the appropriate level and then roll dice instead of drawing cards.
    •  Roll random NPC reactions.  Not just favorable or unfavorable, but a nifty chart like:

    Friendly Reactions
    1-3 Tells a knock-knock joke
    4-5 Invites PC’s to dinner
    6-8 Offers healing
    9-10 Offers most valuable possession
    11-12 Shares childhood secret

    •  Roll a d8 instead of choosing the direction your character moves during combat.  Not the best strategically but definitely fun for chaotic minded types.
    •  Roll to determine which power to use.

    Naturally there are many other ways of injecting some random fun into your game, but these are some ideas to get you started!

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    3 Responses

    1. shinobicow  •  April 28, 2009 @5:45 am

      well, that my friend is certainly random and whacky, to the point where some of that doesn’t even seem like it would be playable in a campaign, though it does seem like it would make for a good game of Paranoia or something along those lines…

      what about rolling dice to let the players decide story elements. Give them a table and let them roll to decide what villain they go after this week, or what about mini-games… i love mini-games, lots of random dice rolling for the sake of rolling dice with little or no reward actually attached to winning them.

    2. kaeosdad  •  April 28, 2009 @11:56 pm

      Hey I’d like to share this: http://symptomsofmadness.blogspot.com/2009/03/to-start-things-off.html

      I came up with an alternative to the point buy method for 4e. It’s based on some of the older editions, rolling for ability scores but there’s even more random goodness to the character generation process, this is the system I’ve been using for my current campaign and so far everyone’s cool with it.

    3. Ameron  •  April 30, 2009 @5:48 am

      I too miss the “random” elements of previous editions of D&D. But I will admit that the new mechanics of 4e keep things balanced a lot better than previous editions. I had more games become Monty Haul Campaigns because of a random roll or two on the treasure table. The PCs got so powerful so quickly that the games got out of hand.

      I like your suggestions about randomly choosing a race or class. With all the choices available now this might be the best way to try something you’d otherwise overlook.

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