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Dungeons and Dragons Thru The Ages: Character Creation « DnD Corner


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Dungeons and Dragons Thru The Ages: Character Creation

3rd Edition, 4e D&D, Fluff/Inspiration

Okay, so the debate has waxed hot around the internet, so I’m going to add my grease to the fire in the next series of posts.  Try not to take me too seriously because, as with everything else I do this exercise is about finding the fun.

Sample the first:  character creation.

Basic D&D

Roll 3d6 six times.  Put your lowest score into Charisma.  Put your highest score into your class’s prime requisite.  Copy down your saving throws and attack numbers.  Roll starting gold.  Buy equipment.  Ten minutes later you are in the dungeon.

1st/2nd Edition AD&D

Roll 4d6 six times.  Put your lowest score into Charisma.  Put your highest score into your class’s prime requisite.  If you wanted to play a paladin or ranger then screw around with your stats until you had something that worked.  If your DM allowed it, reroll until you got a decent character.  Have the DM THAC0.  Make racial modifiers to your ability scores.  Have the DM re-explain THAC0.  Copy down saving throws and to hit numbers.  Have the DM re-explain THAC0.  Fifteen minutes later you are in the dungeon.

3.x edition

Roll 4d6 six times.  Compare your results to a point-buy character.  Haggle with the DM until he gives you more points to spend.  Re-read the pre-requisites for every prestige class available.  Re-read the level progression for each base class available.  Calculate out the feats you will need for the first prestige class.  Min/Max based on feat entry requirements.  Put just enough points into INT/WIS/CHA to cover the highest level of spells you plan on learning (unless you are munchkining a spell caster or bard), dump most everything else into strength.  Re-calculate.  Decide you to go a different route.  Email your DM and ask about tweaking a feat.  When he says no, email your DM asking about an obscure feat found in a hard to find splat book.  Keep tweaking until you have +12 to whatever key action you want to use at first level.  Two days later you enter your data onto a character sheet.  Fifteen minutes later you are in the dungeon.

4th edition
Choose a pre-generated ability score array from the PHB.  Curse silently because there is no tweaking going on.  Re-read the list of powers, silently cursing because nothing seems to stack and it doesn’t feel like there is room to wiggle.  Choose your powers.  Re-read the list of feats, looking for a loophole.  Choose a feat.  Buy some equipment.  Copy some numbers onto your character sheet.  Copy some numbers onto your power cards.  Half an hour later you enter the dungeon, still feeling like you got ripped off because you weren’t able to tweak anything and didn’t get to ask the DM once about an obscure feat.

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10 Responses

  1. Stuart  •  July 1, 2009 @2:15 pm

    You forgot to check the 4e PHB2 for better classes, feats and gear… better check the Forgotten Realms and/or Eberron books too - you probably missed something important there. ;-)

  2. Oddysey  •  July 1, 2009 @6:02 pm

    This obviously depends on the DM, but in the games of Basic D&D I’ve played (and run) charisma tends to be one of the more useful stats — more important than Intelligence for fighters, and Strength for wizards — because it caps the number of henchmen your character can have. Depending on the way the game is run, henchmen can be *vital.* At the very least, it’s great to have another couple targets for the monsters to attack, and in some games they’re valuable sources of information. (And amusement!)

  3. admin  •  July 1, 2009 @7:07 pm

    @Oddysey
    I never had a DM back in the day that allowed henchmen so for us CHA was the universal dump stat ;)

  4. Dyson Logos  •  July 1, 2009 @7:45 pm

    What?

    “Roll 3d6 six times. Put your lowest score into Charisma. Put your highest score into your class’s prime requisite.”

    Basic D&D is “roll 3d6 six times and write down the results in order - Str, Int, Wis, Dex, Con, Cha”… never played a Basic game where you got to place your stats. If you are playing Moldvay 1981 edition you at least get to subtract from non Con / Cha stats at a 2:1 ratio to improve your prime requisite.

  5. Syrsuro  •  July 1, 2009 @9:40 pm

    Of course, you left out Original D&D.

    Roll 3d6, assign the results to each stat in order - no rearranging. Write down your saves, buy equipment and go (and don’t worry too much about which weapon you choose - they all do the same damage).

    And if you don’t like the result, throw yourself in front of a Troll and start over.

    Carl

  6. Jim  •  July 2, 2009 @2:18 am

    What do you mean no tweaking? As far as I understand it’s still a point buy system, just with pre-gened numbers.
    DDI Character Gen also lets you do this and keep your character “legal”

  7. Victor  •  July 10, 2009 @9:52 am

    Heh, nice. Loved this. This is why I stick to 3.5 and not 4th edition.

  8. Capt_Poco  •  August 23, 2009 @9:49 pm

    That’s why I stick to Original D&D. Roll your dice in order and no complaining. That way, the players learn how to make compromises from the get-go, and they won’t feel so bad when their character dies. Compromise and negotiation are at the core of a good D&D experience: otherwise your game becomes infested with munchkins and drama queens. Remember: kill your players early and often!

  9. Shade  •  September 13, 2009 @1:57 pm

    I don’t understand why so many people hated thaco so much. The only real difference is that you have to subtract instead of add. AD&D was an improvement of the already awesome basic rules. 3rd ed + is just fluff.

  10. Pontolimax  •  October 4, 2009 @12:46 pm

    I think the following was in the original rules, although I have not seen the booklet in about 25 years or so, so it might have been an optional or house rule:

    Basic D&D, after rolling the dice and selecting which score goes where: try to get a higher bonus by increasing 1 point of your prime stat in exchange for two points of other stats that are over 9 (the other stat can’t go below 9 if you lower it this way). Often you can lower a stat without lowering the bonus of that stat, e.g. 15->13 (still +1) or 11->9 (+0). Repeat as needed.

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