The party finds a locked treasure chest. They are all pretty sure that it is trapped, but they also know it has the treasure they have been looking for.
Basic D&D
The party consists of 1 Elf, 1 Magic-User, 1 Halfling, and 1 Cleric.
The party convinces the Halfling that he should pry open the chest with the 10 foot pole he brought along while they wait in the corridor outside. When they hear his body they go in and loot the chest and the Halfling. They get 100pp 636gp and two gems worth 300gp and 550gp. They rejoice, dividing the loot 3 ways while the noob roles up a dwarf.
1st/2nd edition AD&D
The party consists of 1 Elf Fighter/Magic User, 1 Dwarf Cleric, 1 Human Magic-User and 1 Half-Elf ranger.
Nobody is dumb enough to try to open the chest on their own and they don’t have a thief good enough to disarm the trap. They drag the chest out of the dungeon and over to a low cliff where they heave it over hoping against hope that the contents aren’t fragile. Turns out they shattered a mysterious bottle of liquid which just happens to be the key to the quest and the solution to the cursed sword. They also find 50pp and a note.
3.x edition
The party consists of a gnoll barbarian, githzeria monk, sun-elf wizard, and goblin rogue.
The gnoll kicks the chest open releasing poison gas. They all take 1d6 constitution damage. They loot 500gp and a scroll of speak with animals. Nobody is worried so on they go.
4th edition.
The party consists of an elf cleric, a dragonborn fighter, a Halfling rogue and an eladrin wizard.
The rogue makes a thievery check and opens the chest without incident. Inside they find a magical mace and a note.
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