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Dungeons and Dragons Thru The Ages: The Trap « DnD Corner


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Dungeons and Dragons Thru The Ages: The Trap

Fluff/Inspiration

The party finds a locked treasure chest.  They are all pretty sure that it is trapped, but they also know it has the treasure they have been looking for.

Basic D&D
The party consists of 1 Elf, 1 Magic-User, 1 Halfling, and 1 Cleric.

The party convinces the Halfling that he should pry open the chest with the 10 foot pole he brought along while they wait in the corridor outside.  When they hear his body they go in and loot the chest and the Halfling.  They get 100pp 636gp and two gems worth 300gp and 550gp.  They rejoice, dividing the loot 3 ways while the noob roles up a dwarf.

1st/2nd edition AD&D
The party consists of 1 Elf Fighter/Magic User, 1 Dwarf Cleric, 1 Human Magic-User and 1 Half-Elf ranger.

Nobody is dumb enough to try to open the chest on their own and they don’t have a thief good enough to disarm the trap.  They drag the chest out of the dungeon and over to a low cliff where they heave it over hoping against hope that the contents aren’t fragile.  Turns out they shattered a mysterious bottle of liquid which just happens to be the key to the quest and the solution to the cursed sword.  They also find 50pp and a note.

3.x edition
The party consists of a gnoll barbarian, githzeria monk, sun-elf wizard, and goblin rogue.

The gnoll kicks the chest open releasing poison gas.  They all take 1d6 constitution damage.  They loot 500gp and a scroll of speak with animals.  Nobody is worried so on they go.

4th edition.
The party consists of an elf cleric, a dragonborn fighter, a Halfling rogue and an eladrin wizard.

The rogue makes a thievery check and opens the chest without incident.  Inside they find a magical mace and a note.

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6 Responses

  1. Tom  •  July 15, 2009 @12:27 pm

    So you’re only allowed to insert flavor and role playing in the older editions? Oh well, not the way I play. To each his own I suppose.

  2. Richard  •  July 15, 2009 @3:44 pm

    I wonder which edition doesthe author favor… he was soooo subtle hehehehe!

  3. Swordgleam  •  July 15, 2009 @4:29 pm

    That’s way too much loot for 1st ed. Of course, my party usually spent it resurrecting the thief, so I suppose it works out.

  4. windman  •  July 15, 2009 @6:39 pm

    Why couldn’t you just write a thief in earlier to pick the lock instead of waiting to do it in the 4e example? What was the point in that?

  5. Syrsuro  •  July 15, 2009 @8:20 pm

    Shouldn’t that be a Skill Challenge in 4E, involving Athletics to move the chest to a better location, Thievery to pick the lock, and Endurance to hold your breath and avoid breathing in the poisonous fumes?

    Carl

  6. Noumenon  •  July 18, 2009 @7:55 am

    Yeah, the 4E one should be “the rogue makes a skill check, a skill check, and another skill check. Six minions spring out of the bushes to make the encounter “fun for everyone.”

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