Ranger - Dungeons and Dragons 4th Edition
The ranger takes martial skills on the offensive. She uses her superior movement abilities to carefully dissect her enemies. Either through the use of multiple weapons or superior ranged combat abilities she can rain terror on her foes, cutting them apart quickly. Her training also gives her acute senses and the ability to spot danger before the rest of the party. This often allows her to act first and help work with the others to create a strong advantage against the enemy.
Ranger -Traits and Features
Role: Striker. You concentrate on either ranged attacks or two-weapon melee fighting to deal a lot of
damage to one enemy at a time. Your attacks rely on speed and mobility, since you prefer to use hit-andrun tactics whenever possible.
Power Source: Martial. Your talents depend on extensive training and practice, inner confidence, and
natural proficiency.
Key Abilities: Strength, Dexterity, Wisdom
Armor Proficiencies: Cloth, leather, hide
Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged
Bonus to Defense: +1 Fortitude, +1 Reflex
Hit Points at 1st Level: 12 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 6 + Constitution modifier
Trained Skills: Dungeoneering or Nature (your choice). From the class skills list below, choose four more trained skills at 1st level. Class Skills: Acrobatics (Dex), Athletics (Str), Dungeoneering
(Wis), Endurance (Con), Heal (Wis), Nature (Wis), Perception (Wis), Stealth (Dex)
Build Options: Archer ranger, two-blade ranger
Class Features: Fighting Style, Hunter’s Quarry, Prime Shot
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