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Tips for Controlling the Metagame

Advice/Tools, Fluff/Inspiration, Play, Players

Metagaming – everything that happens outside of the game – is going to happen.  There is nothing you can do as a player or DM to stop it.  Whether it is simply the players discussing what roles they want their characters to play in the upcoming campaign (in order to build a well-rounded party), or running out and buying every pre-made module in order to know the DM’s next move – metagaming will happen.

So what do you do about it?

There are a lot of options, and a lot of opinions.  Some say embrace it.  Most say fight it and put a stop to it.

My recommendation is to direct it, as comfortably as possible in a direction that fits your interests and tastes.  What I am talking about here is being as open and honest with your gaming group about what you feel is an appropriate level and type of metagaming.

If, at the table you prefer that everything be said in character, then let people know.  Perhaps propose that a session or a portion of a session is run according to your style.  By opening the discussion you are enabling the other players to bring out their opinion and increasing the likelihood that they will support your opinion.

If you fight it – especially in a confrontational manner I can pretty much guarantee that you will get nowhere.  Most likely you will frustrate and alienate other players.  At best you will get them to abide by your rules just long enough for them to find another game.

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Help! My DM/GM Hates Me!

Advice/Tools, Fluff/Inspiration, Play, Players

This is a problem for a number of players.  They believe that their DM is simply out to get them.

Real or imagined, this can be a huge problem for enjoying the game.  So what do you do?

Realistically, no matter the actual cause of the problem there is only one answer.  Talk about it.  Don’t be confrontational or a jerk.  Just bring up the problem and ask what is going on.

It is entirely probable that whatever the true source of the problem is has nothing to do with anything that you have considered to this point.  It is also highly probably that the problem can be easily resolved.

A lot of people make the mistake of whining about the problem instead of dealing with it and drag the baggage around for months or even years before quitting and finding a different game.  This is unnecessary.  Either the problem is easily resolved or it isn’t, but it will never be resolved until it is confronted.

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Help me! I Can’t Get Into Character

Advice/Tools, Play, Players

Have you ever had a hard time “getting into charcter?”  You’ve thumbed through the Player’s Handbook for a couple of hours already and have nothing to show for it?  Or worse, you have a character build and optimized, but you just don’t “feel it” when you play that character.

First let’s back away for just a moment.  Remember that role-playing is about making a fantasy, even if it isn’at a medieval fantasy setting.  As a kid did you ever pretend to be superman.  Of course you did (ok, pick the heroe of your choice).  That is probably why you got into RPG’s in the first place, and its probably why you’ve stayed with it.

So start with the fantasy.  Put the rule book away and grab a notebook and a pencil.  Yes, I said pencil.  You’ll want to erase things and make changes as you go.  Now start.  You can start with a name, like Firzna the Belligerant, or a race, or maybe even just a concept like “warrior princess.”

Then brainstorm ideas about the character.  Is it a he or a she?  Tall?  Thin?  Fat?  Blonde? Grey eyes?  Just throw out random thoughts until you get some that you like.  Then think about what motivates the character?  Does she hate troglodytes?  Why?  Was her village rampaged by them or did his father tell him stories about the old days when the trogs used to steal children?

Move onto why the character is adventuring.  Is she out to avenge wrongs or just looking for a good time?  The motives will guide you into more specifics about how he goes about it.  A sneaky thief, for example probably won’t stroll around in full plate, but an experience veteran in the local town militia certainly will try to get the best armor possible.

By now you should have a pretty good idea of what your character is all about.

If you don’t, then try and draw a sketch of your character.  Don’t worry, you’re not going to be sharing it with anyone, just start drawing and see what you come up with.  Notice what you include and what you don’t.  The gear you choose will tell you a lot about what you are going to play.  If you really don’t like to draw, then get online and start looking at some fantasy artwork.  Find a piece of art that matches your concept, or at least gets close and an idea will form in your head.  Then go and get your notebook and start writing.

Now that you know exactly what you want to play, and how, go back to the rule book and find the race/class that matches your concept.  Yes it is possible that you won’t have a completely optimized character, but you will find something that works.  Don’t get caught up in the notion that a class name like wizard means that you have to be a stuffy old bookworm.  “Wizard” really only means a character that has access to the class abilities, skills, and powers of that class.  If your character concept is one of a warlock that uses wizard style spells, then call yourself a warlock (just write wizard) on your character sheet.

Find the powers that best suit your character concept.  Ask your DM if you can rename some of them.  You don’t have to change anything else about them, just call them something else.  Your Magic Missile can become a “Doom Bolt” or similar.  Do the same with skills and feats.  Pick the ones that let the flavor you have already picked shine through.

If you are in the unfortunate place of already having a character, then I suggest you do the same things already outlined, only you may not have all the customization options open anymore.  If this is the case, then either ask your DM what you can retool, or else focus on the aspects of your character you do enjoy.  I find that getting an image of the character is very helpful here.  Most of us have played computer RPG’s where we couldn’t customize things just the way we wanted, but having the graphic in front of me helped a lot to get into the game.  You can use the same trick with a tabletop with either a picture or a mini.

Hope these ideas help, and enjoy your character!

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7 Steps to Make Your Dungeon Master Love You

4e D&D, Advice/Tools, Play, Players

Upsetting the DM is a pretty common fear. After all the Dungeon Master can pretty well screw you over anytime she wants to.  If you want to survive to level five, or higher, making her life easier is just a good idea. Here are seven things you can do as a player to make her life much simpler, and every aggravation off her shoulders is one less excuse to give you grief.

  1. Do all your character preparation work ahead of game time. Some dungeon masters require character creation and leveling up to happen at the table, many don’t. Even if your DM wants to see you do the work, you can still make all your leveling and creation decisions off-line. Just bring a short list of all your choices and let your DM look them over. If your DM is okay with it you can even e-mail your character sheet ahead of time.
  2. Stay focused during the game. If the DM catches your attention wandering, don’t be surprised if she reels you in by sending a few extra attacks your direction. There will be distractions at many game tables, but if you show up with a laptop or are constantly looking at your blackberry or answering the cell phone, the DM may take some action.
  3. Don’t roll your dice if you don’t have to. Anytime dice roll at the table, heads will naturally turn to follow the sound. Even worse, when you’re just playing with the dice the odds that they will roll onto the floor increase. If you’re picking your dice up off the floor I guarantee the DM (and probably the other players) will be a least a little annoyed.
  4. Pay attention to actions of other players. It is easy to get distracted when it isn’t your turn, but very often the actions that other players take will have a direct effect on what you will do. If you have to spend a full minute every time your initiative comes up reviewing the table, you can bet the DM will notice, and not in a good way.
  5. Bring snacks. At the very least, chip in your full share if you agree to go in on pizza. Thank your DM for her hard work and you’ll may catch a few breaks when you need them.
  6. Don’t argue the rules. Even when you’re right, if you argue with the DM during the game you’re wasting your breath. Even worse, you’re wasting the valuable time of the other players. Drop the DM an email after the game. Cite the rules correction, and be polite about it.
  7. Learn the house rules and follow them. If your DM has special rules, pay attention to them. If you have a particular objection to any of them, then discuss them away from the game and find out why. Understand that most Dungeon Masters aren’t terribly flexible with a rule if they’ve taken the time to write it down. And if a group has been together for a long time things don’t change very quickly.

Remember that the Dungeon Master has probably put more time into the campaign than you have. Odds are good that they deal with the game both before and after the session, and a lot of that prep time is fairly repetitive and uninteresting. Reward that time with a little respect and preparation of your own and you will find the game runs smoother all around.

Of course the most important thing is having fun. You are there to have fun and so is everyone else in the group, including the DM. The more everyone can do to increase the fun, the better off everyone will be.

Enjoy your Dungeons and Dragons session!

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Um, Starving Student Here, I Have No Cash for Props For My Dungeons and Dragons Game

Dungeon Masters, Fluff/Inspiration, Players, Props, Tokens, Cards and Maps

Ok so you have no money, which is generally true for most of us, but you still want to run as cool of a game as possible.

 

Here are some ideas to save cash and still enhance your gaming experience.

 

  1. Buy bulk minis.  If you are going to buy minis, buy in bulk off of Craigslist or Ebay. (Check my full story on buying minis here.)
  2. Spend time in the forums.  People retire from the game all the time (if even for a short time).  See if they are willing to give away some of their old maps, minis, or dungeon tiles.
  3. Craft.  No, not the 3.5 D&D skill.  I mean learn to make your own.  There are lots of ways to make figures from origami to inventive uses of hot glue.
  4. Second hand stores.  These are excellent places to find stuff that other gamers Mom’s threw out when they went to college.  You can get everything from cards to minis, dice, even books.
  5. Print your own stuff.  You can make everything you need from character sheets to Dungeon Master screens yourself.  They may not have the polished look of a commercial product, but they will be useful. If you can find some free art and a color printer, you can make them look even better.
  6. Visit DnDCorner often.  Or better yet, subscribe via email (link on the right).  I know, shameless plug, but everything here is free.  I do this because I love the game, and the techniques I use have saved me both time and money.

 Hope these ideas trigger a little less spending, and as always remember to have fun!

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Character Building for Dungeons and Dragons 4th Edition

4e D&D, Advice/Tools, Players

Ok, I’m presenting some links, and a few general thoughts on each 4th edition character class. So many others have done so much to get guides and advice on character building together. This is simply a short primer on what each class can do with links to much more extensive advice on optimization and character building, by class.

Warlock Guide

Warlocks have many options, but there are also a lot of decisions to make at first level. All of the eldritch pacts can be useful and effective. This is a choice that comes down to style and preference. If you are worried about survivability, though, remember that you can really maximize your hit points by taking the infernal pact route as your constitution can start at 18 or even 20 quite easily.

If you would rather play a more sneaky or deceitful route, then you can also maximize your charisma to good effect and remain a force on the battlefield. Your choice of skills should support your main ability score choice and also the way you decide to play your character.

Ranger

Rangers can do excellent damage, as well as have awesome mobility. The decision between ranged and melee Ranger is a crucial one you need to make when you create the character. You can’t really do both and still be effective.

Put your ability scores where they will help you hit as often as possible. Rangers can do a ton of damage, but only if they hit, so be sure to maximize your hitting potential. Also, they tend to have lower hit points than other characters, so get them some solid armor as well.

Paladin

A Paladin won’t generally be able to main heal your party. For that you will want to look at the Cleric or Warlord. But they can do some great things for controlling the battlefield, and can have awesome hit points.

They get plate mail to start with, and there isn’t a good reason I can thing of not to go with it. Maximize your defensive capabilities. Don’t worry if you can’t hit as hard as some of the other classes. Focus your ability scores where they will maximize your ability to absorb damage and nullify the enemies’ attacks.

Cleric

Keep in mind that your Cleric is there to support and help the party. Sure they can deal some good damage, especially against undead, but their main purpose is going to be to help others.

They don’t tank as well as fighters, and they don’t hit as hard as rangers, so don’t expect them to. Be prepared to help those around you when they need it. Put your ability scores where they will increase the effectiveness of your powers so that your healing powers work when you need them to.

Warlord

Remember that a Warlord is out there to help his teammates. Of all the characters in the party he is least equipped to go it alone. You won’t find the warlord solo killing any bosses, so don’t try it. Put your points (INT, CHA, STR) where they can be used most effectively to give your party a boost.

The warlord needs some mobility, but also needs to keep his defenses high. Invest in good armor and armor capabilities. Often when he takes too much damage he has to spend time and resources getting himself out of trouble instead of helping others. So make the effort to give yourself some decent defenses and survivability.

Wizard

Perhaps the biggest challenge to overcome is understanding that wizards as a concept have changed in 4th edition. Personally I find nothing wrong with that, in fact I think there are a lot of things right about it, but that isn’t the point of this article.

In general, if you want to play a good wizard, then find the spells that are going to help you stay alive early on. Magic Missile, as always is a solid spell. You’ll want to put your stat points where they will help out your attacks more than anything. You will find yourself under attack from time to time and early on you’ll need that protection as you won’t be doing as much damage as other players at early levels.

Also don’t forget about the potential of the rituals. These are often overlooked, and can add depth and power to your character.

Rogue

You probably won’t find any better information that what you can find on that thread.

Keep in mind that your rogue is designed to do big damage, but they don’t generally have the hit points or defensive capabilities of other characters.

Rogues have the advantage of being able to diversify their abilities quite easily, but like all characters they will benefit greatly if you try to specialize in an area where your party needs the support.

That’s if for today. Until next time, have fun!


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The Bard’s Tale Name Generator - Generate Fantasy Names

Advice/Tools, Dungeon Masters, Players, Props, Tokens, Cards and Maps

Here is a quick and easy to use name generator.  It isn’t the greatest thing since sliced bread but it sure will help out in a pinch.

I know that personally I often run into a bit of trouble when I’m trying to figure out the details for my character or if I have a lot of NPC’s that I need to flesh out for a campaign.

One thing you could do is to print up a page of the randomly generated names and have it handy for use when the party walks into the new town.  Now Bob the Orc has a name to go with his ugly mug.

Have fun with it!

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