
May 19, 2009
Typically I don’t bother with the myriad of online stores out there selling everything from panake syrup to re-usable diapers, but Shopwiki caught my attention. Not only because they don’t necessarily sell everything that you can find on their site or even make money when you buy it but because when I did a search for Dungeons and Dragons I found very quickly links to some good vintage D&D books, books that I couldn’t find on Amazon or after a lot of searching elsewhere. So I’m passing it along to the rest of you.
Shopwiki is basically a wiki for shoppers so of course they have stuff for video games, consoles, and all that other jazz, but they don’t just cram the crap down your throat either. They have some pretty useful information with regards to what you are buying hence the wiki part of it.
They have buying guides for just about everything as well from games to controllers. Like everything else online you have to be a bit careful and do some poking around to verify.
What caught my eye was the fact that it was so easy to find links to vintage D&D stuff that I really had a hard time finding elsewhere. Without that I don’t know that I would have bothered to write anything at all.
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February 9, 2009
When it comes to designing adventures, one of the hang ups can be finding a place to start.
Building individual components isn’t necessarily all that difficult. Putting together a monster with a treasure packet is a fairly simple process. Making a story that makes some degree of sense can be a bit more difficult – especially if the players decide not to play along.
Building a setting around a fantasy story that you like – a book, a movie, a game – can be an excellent way to build flavor into your game without stressing yourself.
My main rule of thumb when designing this way is – Keep the setting; make new characters.
The look and feel of a world, the kinds of creatures found there and their habits add a lot of flavor. Keep these elements and the players will almost instantly recognize where they are and how they are supposed to act.
By eliminating over-familiar characters and plot devices the players will be able to find their own adventures. If there is a personality in the story that you liked a lot, then go ahead and have that personality – but change some aspect. Change the name, the location, or clue that they are guarding. Changing these aspects of the characters will keep the players guessing as to what is coming next.
Taking multiple elements from different stories is an easy way to build in originality. If you enjoy watching mysteries, then take elements from a modern mystery and apply it to your world. A serial killer that needs to be caught might use magic instead of weapons. The flavor and feel of the mystery are the same, but can be applied to your universe and given a unique spin.
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