Browsing the archives for the Cleric tag.


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  • Being A Healer and Loving It

    Advice/Tools, Fluff/Inspiration, Play, Players

    There are a lot of roles out there that are very fun to play.  Most of us prefer to play the action oriented damage dealing sorts.  I was not surprised when we put together our first 4th edition party everyone (and I do mean everyone) chose a strike role for their first character.  I was also likewise not surprised when they all decided this was a bad idea and started mixing it up a bit.

    One of the main problems was nobody wanted to be the healer.  Being the healer isn’t always very glamorous.  You don’t generally get to dish out tons of damage.  You aren’t always in the thick of things.  In short it isn’t a role that appeals to everyone.

    Playing a fun healer means having fun with your role.  The role of a healer has more to do with the other players than any other role.  By definition you must interact with the other players.  This means that from the start you should be planning those interactions more than the ones with the NPC’s.  If your focus is on destroying the enemy you will always come in second to a well honed striker of some other class.

    As far as builds go you have a couple of choices, but two main ones.  Are you going to be good at healing or are you going to be awesome at healing.  Either way doesn’t much matter because like I said before it has more to do with how you plan to interact with the other players to determine the amount of fun you have.  I would recommend being as good at healing as you possibly can because it will make your in-game actions more significant most often.

    Now, when you perform an action, most of the time it will be performed on another player.  Not always, of course, but certainly more often than not.  So the question of “fun” becomes one of how, why, and when you perform those actions.  In general it is “fun” to save someone from the brink of death.  It is also fun to boost your friend just enough so that he can deal the final blow and save the party.  So play to maximize your chances of doing these fun things.

    I also find it fun to talk and interact with the other players.  Role playing makes this fun.  Pretending to be a devote priestess might mean making it clear that you will not heal those who perform evil acts without penance.  So that rogue who kept a bit more than his share might need to show some sorrow (and give the money back) before you waste your goddess’ precious power on him.  This could be as simple as choosing to heal a different ally each round before finally consenting to save his life or it could be much more blatant and extreme.  Or maybe your character really is neutral and dispenses healing equally to enemies who surrender without questioning their motives.

    The PHB does not allow for rules regarding much more mercenary healers who use their powers only for wages.  It is assumed that a healer will perform these actions as a natural course of adventure in return for her share of the loot, but it is not impossible to imagine a situation where a healer holds a party for ransom at a particularly dangerous stage, refusing to use a powerful spell until an additional share of the treasure is agreed upon.

    Whatever you decide to do, mold your healer to the characters around you and you won’t be disappointed.  Just being the guy who hangs in the back and says you regain X HP once in a while probably won’t be as much fun.  Being the character in the party that everyone wants to please because his powers are unique and useful tends to be more fun.

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    Character Building for Dungeons and Dragons 4th Edition

    4e D&D, Advice/Tools, Players

    Ok, I’m presenting some links, and a few general thoughts on each 4th edition character class. So many others have done so much to get guides and advice on character building together. This is simply a short primer on what each class can do with links to much more extensive advice on optimization and character building, by class.

    Warlock Guide

    Warlocks have many options, but there are also a lot of decisions to make at first level. All of the eldritch pacts can be useful and effective. This is a choice that comes down to style and preference. If you are worried about survivability, though, remember that you can really maximize your hit points by taking the infernal pact route as your constitution can start at 18 or even 20 quite easily.

    If you would rather play a more sneaky or deceitful route, then you can also maximize your charisma to good effect and remain a force on the battlefield. Your choice of skills should support your main ability score choice and also the way you decide to play your character.

    Ranger

    Rangers can do excellent damage, as well as have awesome mobility. The decision between ranged and melee Ranger is a crucial one you need to make when you create the character. You can’t really do both and still be effective.

    Put your ability scores where they will help you hit as often as possible. Rangers can do a ton of damage, but only if they hit, so be sure to maximize your hitting potential. Also, they tend to have lower hit points than other characters, so get them some solid armor as well.

    Paladin

    A Paladin won’t generally be able to main heal your party. For that you will want to look at the Cleric or Warlord. But they can do some great things for controlling the battlefield, and can have awesome hit points.

    They get plate mail to start with, and there isn’t a good reason I can thing of not to go with it. Maximize your defensive capabilities. Don’t worry if you can’t hit as hard as some of the other classes. Focus your ability scores where they will maximize your ability to absorb damage and nullify the enemies’ attacks.

    Cleric

    Keep in mind that your Cleric is there to support and help the party. Sure they can deal some good damage, especially against undead, but their main purpose is going to be to help others.

    They don’t tank as well as fighters, and they don’t hit as hard as rangers, so don’t expect them to. Be prepared to help those around you when they need it. Put your ability scores where they will increase the effectiveness of your powers so that your healing powers work when you need them to.

    Warlord

    Remember that a Warlord is out there to help his teammates. Of all the characters in the party he is least equipped to go it alone. You won’t find the warlord solo killing any bosses, so don’t try it. Put your points (INT, CHA, STR) where they can be used most effectively to give your party a boost.

    The warlord needs some mobility, but also needs to keep his defenses high. Invest in good armor and armor capabilities. Often when he takes too much damage he has to spend time and resources getting himself out of trouble instead of helping others. So make the effort to give yourself some decent defenses and survivability.

    Wizard

    Perhaps the biggest challenge to overcome is understanding that wizards as a concept have changed in 4th edition. Personally I find nothing wrong with that, in fact I think there are a lot of things right about it, but that isn’t the point of this article.

    In general, if you want to play a good wizard, then find the spells that are going to help you stay alive early on. Magic Missile, as always is a solid spell. You’ll want to put your stat points where they will help out your attacks more than anything. You will find yourself under attack from time to time and early on you’ll need that protection as you won’t be doing as much damage as other players at early levels.

    Also don’t forget about the potential of the rituals. These are often overlooked, and can add depth and power to your character.

    Rogue

    You probably won’t find any better information that what you can find on that thread.

    Keep in mind that your rogue is designed to do big damage, but they don’t generally have the hit points or defensive capabilities of other characters.

    Rogues have the advantage of being able to diversify their abilities quite easily, but like all characters they will benefit greatly if you try to specialize in an area where your party needs the support.

    That’s if for today. Until next time, have fun!


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    I Don’t Know What Character to Play in DnD Part 2

    4e D&D, Play, Players

    Last time we talked about the specific difficulties that newer players may have when deciding what kind of character to play. Today we’ll address the same concern with a more experienced player who may be feeling a bit burned out.

    So you think you’ve played everything under the sun. Well, I’m sure you have. What’s more, you’ve played with people who have played everything you weren’t interested in trying out yourself. When we play with a group we experience pieces of each character in the party, almost as if we were playing those characters ourselves.

    So what do you do?

    Option one: Play the stand-by character. Go back to the tried and true. Your old favorite. Re-create the first character you ever played.

    Option two: Ask your DM or party what they need. A lot of times other members of your group will have decided what they want to play and they just need something to round the party out. This will at least give you an idea of where to start.

    Option three: Play a random character. Use any random number generator to choose a race and class.

    If none of these ideas work, then look around for inspiration.

    • Scan the internet. Plenty of D&D sites and forums out there.
    • Look at your fantasy books (you know you have them).
    • Watch an action movie.
    • Look at some old TV. shows.

    If all else fails, drop me an email and I’ll tell you what to play ;)

    As always, remember its about the fun!

    Click here for part 1

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    I Don’t Know What Character to Play in DnD Part 1

    Players

    Here is a pretty common dilemma for both experienced and new D&D aficionados alike.

    For new players, they often don’t know what to expect from any of the individual classes so they just stare at the Player’s Handbook and hope someone tells them what to do. More experienced players have already seen it and done it and don’t want more of the same.

    Today we’ll address the new player.

    If you’re new to the game or if you’re helping someone new, the first thing to remember is to focus on the personality you want to play.

    Don’t get overwhelmed with the rules and specifics of any powers or classes. Instead focus on the kind of hero you want to play.

    Do you want to:

    • Bash face at close quarters?
    • Be mysterious and sneaky?
    • Use spells to help the team?
    • Strike from the shadows?
    • Become a forest guardian?
    • Serve in the town guard?

    The idea is simple. Decide on the character’s place in the world and go with it. Your DM or a more experienced player can help you with the math and filling out your character sheet.

    Another pitfall common to new players (as well as experienced players) is focusing too much on what the character could become. Dungeons and Dragons is a game about progress and change. There will be roughly 300 encounters, some 100 sessions between level 1 and level 30. If you play once per week that means that any plans you make for your character won’t be happening for several months at a minimum. Thinking about what the future could bring often stifles the decision making process of today.

    Dungeons and Dragons offers you the ability to pretend to be whoever you want. Character creation gives you the chance to pick that person. If you focus on who you want to play in the future you may end up disappointed as the campaign may well go a completely different direction.

    If all else fails, you can always play a random or premade character. There’s no harm in using someone else’s ideas until you get your feet wet.

    Hope this helps, and as always have a great D&D night.

    Click Here For Part 2

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