There are lots of ways to enjoy playing any class, but the rogue (and perhaps the warlock) offers more opportunities to play with the information available to the other characters.
Dungeons and Dragons is a game of many dimensions. The opportunity to hack through monsters and snag the nifty lootz is always a lot of fun. Exploring strange new worlds and discovering new creatures is part of what draws us to fantasy. Interacting with others, however, is what draws us to tabletop gaming.
Choosing a sneaky character (not necessarily a stealthy character) opens up many options for interacting with the other players in interesting ways. If they do not know for sure what class you are playing they will act differently in different situations. If they are not sure that they can trust you they will act differently. If they are not sure what abilities you possess or what the true limits of your powers are they will treat you differently than scout/disarm.
Yes, playing up the personality of your rogue will add time to the game and slow down the pace a bit. This isn’t for everyone. However it has a lot of rewards beyond just gold and magic items. Many DM’s will not reward this style of play with experience points and some may be unfamiliar with it altogether, but the intangible rewards are real and exciting.
Be cautious when interacting with other players. Understand that creating barriers between characters can undermine the effectiveness of the party in dangerous situations. Don’t hold back in a crisis just to prove a point. Letting other characters die or suffer serious setbacks can create very real metagame effects such as getting a drink dumped in your face.
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