This guest post is by Dragon Blogger who is has been playing Dungeons and Dragons for almost sixteen years.
I have developed many monsters, encounters and custom Dungeon Master information over the years. I have decided to guest feature one of my monster creations here on DnD Corner.
This monster I wrote several years ago before the DragonLance series was adapted to Third Edition Dungeons and Dragons, I needed a creature that the Draconians used to torture information out of their captives and this little beast fit the bill.
The drawing is rather crude, but was also by me.
Draconian Torture Wyrm
Dimunitive Magical Beast
Hit Dice: 1d8
Initiative: +7 (+7 dexterity)
Speed: 30’
AC: 22 (+1 natural, +7 dexterity, +4 size)
Attacks: 1 (+8)
Damage: bite (1d4)
Face / Reach: 1’x1’x1’
Saves: Fort +4, Ref +4, Will +2
Abilities: Str 5 -3, Dex 24 +7, Con 10
Int 5 -3, Wis 10, Cha 10
Skills: Swim +6, Hide +10, Move Silently +8
Feats: Weapon finesse (bite)
Climate Terrain: Any, prefer warmer temperate
Organization: Solitary
Challenge Rating: 2
Treasure: None
Alignment: Chaotic Neutral (Always)
Advancement Range: 2-4 HD ( Tiny)
Draconian torture wyrms are not encountered in the wild, in fact the only time someone has ever encountered one has been when captured by draconians. This little creature is used as the most effective torture device, it originally was said to be a magical creation that has spawned and been bred specifically for its purpose. Once the wyrm touches warm flesh it starts burrowing immediately, causing 1d4 dmge per round for 1d6 rounds until it reaches the spot it wants at the base of the neck on the spinal cord. When the wyrm reaches the spinal cord, it sinks its tail into the soft spinal tissue and its mandibles clench onto the brainstem. This forces the victim to make a will save vs. DC 20 or be under the control of the wyrm. If the victim succeeds in a saving throw, the wyrm will try again in 1d4 rounds causing another saving throw. If the victim succeeds twice at saving against the wyrm then the wyrm will savagely burrow and bite causing 1d4 dmge per round until it either kills the victim or decides to try again (50% chance of either).
While under the control of the wyrm, the victim cannot hide any thoughts or feelings. The wyrm will force the victim to answer whatever questions the draconians ask. The wyrm can even control the victim and make the victim fight at a –4 penalty to attacks and AC. These torture wyrms have a limited form of empathy that is understandable by draconians. While the wyrm is burrowed in the victims flesh, it can be cut out by a successful attack that does equal damage to the host as it does to the draconian. This attack can only be made with small piercing weapons, and only done if the victim lies still and is immobile. In this case the AC to hit the Wyrm is the same to hit the victim and both take equal damage.
Draconian Torture Worms and their creation and breeding method are kept secret by the Draconian’s, though it is rumored some Lizardfolk and even Drow have discovered the creatures and their value and have captured some to be used for their own nefarious purposes.
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