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  • How To Choose A Race For Your Character in DnD

    Advice/Tools, Fluff/Inspiration

    Picking a race to play for your character in DnD can be a bit daunting – especially if you have personal biases like I do.  I don’t like to play dwarves, for example.

    Which means that when I want to play a stout, immovable fighter, I either have to play a race I don’t care for or else I have to get creative.

    Picking a race should be much more than just finding the race that gives you the best combat bonuses for the class you have in mind.  It is also a reflection of an aspect of your personality and an indication of what you bring to the table.

    If every character you play is min/maxed or optimized fully every time, it won’t take long for the other players to know exactly what you are playing and how you are going to play it  - which isn’t necessarily a bad thing.  There are builds that are more effective than others, anyone who tells you different should be selling life insurance.  I prefer to allow the other players to find out my character’s strengths and weaknesses over time rather than saying “I’m playing an elf” and someone else finish my sentence “ranger, ranged attack specialist because you’re scared to get your hands dirty, and you want to do lots of damage.”

    So, how do you pick a race?  Simple – pick what you enjoy.  Pick what matches the concept you are striving for.  If you like dwarves.  You read The Lord of the Rings and fell in love with Gimli – then play a dwarf.  If you liked Legolas better, play an elf.  If you read a Forgotten Realms novel and found something you enjoy – play that race.

    And when you pick that dwarf, understand that you can make an effective character from that race in a lot of ways.  A dwarf rogue may not be great at sneaking but could excel at finding dungeon secrets and uncovering NPC lies.

    Or you could just roll a die and play a random race.

    Either way, have fun with it!

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    Making a Dungeons and Dragons Character

    Fluff/Inspiration

    My Steps For making a Dungeons and Dragons character:

    Ok so most, if not all, of you reading this have made dozens if not hundreds of DnD characters.  But I thought I would outline my process for making a new Dungeons and Dragons character.

    These steps apply pretty much to any version of DnD, and I’ve been playing since 1982.

    Fist I start with the concept.  No matter what character I am going to play or which version of DnD I am going to play in, I start with the concept.  What is this character going to do?  What is his or her purpose.  Don’t confuse this with background.  Background involves many more details.  This is concept.  Am I making a sneaky type, a nature-loving type, a magic user, a street brawler, or something more concrete like air magic specialist or dagger throwing street comedian.

    I usually then pick a name.  I like to brainstorm names.  I like to pick names that appeal to me, and I try to keep them relatively generic as to race.  Though usually the concept gives me some inclination as to the race I want to play.

    Which brings me to race.  I pick my race based around the concept.  And usually I do one of two things – either I choose a race I haven’t played in a while or I pick a race that isn’t optimized for that concept.  Why?  Because I enjoy the challenge of taking races on a new spin.

    I may spend a lot of time making this decision.  I usually re-read a lot of source material on the subject.  At heart I’m an optimizing fool, so when it comes to choosing a race I find a balance between concept and functionality.  I like to find that one race that fits the concept and can be optimized in a strange new way so that it works and is interesting to play.   No I haven’t played a dwarf fighter in a very long time.

    Ok, so now I have a concept, a race, and a name.  Here is where I get my hands dirty.  I pick a class.  This isn’t as simple as just picking any old class to play.  No this means poring over the PHB and other source material for hours until I find the perfect mesh of optimization and concept.  I should mention that by now I usually have some ideas of background hooks in mind but those are still flexible.

    I build out two or three characters to at least level 15, switching out different classes and trying multi-class builds.  This is really the process I enjoy the most.  The goal is not necessarily to have the most powerful character in the party, but rather to have a character that is surprisingly powerful within his or her niche, i.e. being sneaky or throwing daggers while being funny.  This is why the concept is so important.  It drives not only the crunch but also the fluff.  How I am going to play this character, the things I will actually say and do at the table.

    The reason I go through all this trouble at this point is the be sure that the concept is playable.  An air magic specialist may sound cool, but it may not be effective for the party if the only time the character is useful is to help fly to a new location or levitate something.  If during combat and most skill challenges all I have to say it “pass” then the character won’t be fun for me or the rest of the party.

    On the other hand the reason I push to find a concept is to also clearly define the things the character won’t do.  If it isn’t a melee fighter then I can ignore the feats and abilities that focus on melee fighting.

    After looking though the various builds I finally pick a class.

    So now I have a race, a name, and a class.  Due to my test builds I probably also have a set of ability scores, powers, feats, and equipment already done as well.

    So, it may appear that I am done.  Wrong!  Now I get to do the other fun part.  I write the background.  I know how I am going to spend most of my time at the table during the game – the things I will do and the thing I won’t do.  But I still don’t know this character.  I still understand it.  So I begin the background.

    Typically I start with the name, and I go through family relationships.  If I don’t have a lot of information about the campaign, then I make up a town to go with the character, organizations he or she is affiliated with or opposed to.  I try to be as specific as possible when doing this, using specific names of individual NPC’s that the DM can choose to use or ignore.

    Often I will make stat blocks for these NPC’s (if they are allies) or make suggestions as to level – anything to save the DM time and effort.  Very often during this process I will ask the DM for specific information that the character should know and then incorporate it into his or her background.

    At the end of the process I usually have a character sheet and 3-5 pages of useful information that I can bring to the table.  I already know where I am going and what I am doing during the first few sessions.

    And then what happens?  The idiot across the table kicks in the door, tripping the trap that kills us all in the first 5 minutes!

    And then I play the drunk dwarf fighter I whip up in 5 minutes.

    Until next time – have fun!

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    I Don’t Know What Character to Play in DnD Part 1

    Players

    Here is a pretty common dilemma for both experienced and new D&D aficionados alike.

    For new players, they often don’t know what to expect from any of the individual classes so they just stare at the Player’s Handbook and hope someone tells them what to do. More experienced players have already seen it and done it and don’t want more of the same.

    Today we’ll address the new player.

    If you’re new to the game or if you’re helping someone new, the first thing to remember is to focus on the personality you want to play.

    Don’t get overwhelmed with the rules and specifics of any powers or classes. Instead focus on the kind of hero you want to play.

    Do you want to:

    • Bash face at close quarters?
    • Be mysterious and sneaky?
    • Use spells to help the team?
    • Strike from the shadows?
    • Become a forest guardian?
    • Serve in the town guard?

    The idea is simple. Decide on the character’s place in the world and go with it. Your DM or a more experienced player can help you with the math and filling out your character sheet.

    Another pitfall common to new players (as well as experienced players) is focusing too much on what the character could become. Dungeons and Dragons is a game about progress and change. There will be roughly 300 encounters, some 100 sessions between level 1 and level 30. If you play once per week that means that any plans you make for your character won’t be happening for several months at a minimum. Thinking about what the future could bring often stifles the decision making process of today.

    Dungeons and Dragons offers you the ability to pretend to be whoever you want. Character creation gives you the chance to pick that person. If you focus on who you want to play in the future you may end up disappointed as the campaign may well go a completely different direction.

    If all else fails, you can always play a random or premade character. There’s no harm in using someone else’s ideas until you get your feet wet.

    Hope this helps, and as always have a great D&D night.

    Click Here For Part 2

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    3 Comments