Is there such a thing as too much realism in a fantasy game? Most people that I have talked to would agree that yes there is a line that can be crossed where the game gets too real and it is no longer fun.
So where do you draw the line? My simple answer is “when it isn’t fun anymore.”
Unfortunately in a game as dynamic as D&D, the definition of what is fun is as varied as the people who play it. This means that the amount of realism that should be included in your game in order for it to be fun will also be different for each player.
Some players want the game to feel as real as anything. They want the game to feel as close to real life as possible. This could mean live action role-playing and speaking in character at all times or complex house rules to govern occasional situations that arise. Grappling and disarm rules, for example, have evolved over the various editions of D&D.
Realism can also come in the form of the way that the game world evolves. Treatment of social structures, businesses, commerce, family life, religion, and so forth can all be made more realistic – that is they can more closely mimic actual organizations or people, or they can draw closer to some fantasy ideal. The level of realism again needs to reflect what is fun for the players.
Some players really want to be involved in a game that is totally foreign to their lives. They want to imagine themselves doing and saying things completely different from what they live day to day. Other players would rather play a game much closer to their lives. They simply want to extend their imaginations to the point where they are the heroes in an existence that greatly mirrors their own.
As players it is important to understand where the expectations begin to impinge on the expectations of others. If the degree of realism for one player is so diametrically opposed to another player’s then they may not be happy in the same group. This means that they need to communicate with each other in order to find a compromise or agreement; even if the agreement is that one or the other leaves the group on peaceful terms.
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